Dev Log #2
Mana Clicker » Devlog
Devlog: The Grimoire Update (v1.0.2)
"Knowledge is not just power—it is production."
Greetings, Arch-Mages! 🧙♂️✨
We've been hard at work refining the arcane flows of the Mana Realm. This update focuses on clarity, strategy, and giving you more control over your ascent to godhood.
📖 The Spellbook & The Store
We've completely overhauled how you interact with Research and Magic.
- Dual-View System: The Research tab has been split!
- The Spellbook: A dedicated archive of your learned power. View your active spells, check their cooldowns, and admire your passive enchantments without the clutter of a store interface.
- Ascension Store: A new, specialized modal that only appears when you Ascend. Use your hard-earned Research Points (RP) to unlock nodes in a visual skill tree.
- Tactical Magic: Spells now have Mana Costs. Powerful effects like Time Warp are no longer free—ensure your mana reserves are sufficient before casting!
- Clarity: Cooldowns now display in Minutes for long durations and switch to Seconds for the final countdown.
🔮 Ascension Mechanics (New Game+)
The path to power is a cycle.
- The Attunement Bar: The prestige bar has been visually polished. It now perfectly contains its volatile energy (and respects the laws of geometry/border-radius).
- RP Hoarding Bonus: Not sure what to buy? Hold onto your Research Points! Every unspent RP now grants a +1% Global Production Bonus. A mage with 100 spare RP is twice as powerful as one with none!
🛠️ Polish & Fixes
- Visuals: Fixed several UI glitches where elements would clip or shake.
- Performance: Optimized particle rendering for smoother gold/mana pops.
- Tooltips: Enhanced descriptions for all spells and units.
Thank you for playing Mana Clicker. May your towers pierce the heavens!
Files
manaclicker.zip Play in browser
48 days ago
Mana Clicker
| Status | Prototype |
| Author | EmeraldCoastGames |
| Tags | Clicker, Idle, Incremental |
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